Josephine Gibbs, art educator, art jeweller and designer

Josephine has taught in:

Greenwich public school, k-6 Visual arts, sculpture, ceramics, drawing, printmaking, painting and design, English, Drama, Maths, History, Science & digital technology

Blue Mountains Grammar, VArts Ceramics K7-10, VArts sculpture K9-10, VArts history and theory 9-10, VArts painting k-12, VArts printmking k10, TAS lighting design, plastics and wood technology

Rooty Hill High School, VArts Photography k-8-10, Sculpture, painting, printmaking, mask-making & drawing k7-10

Gosford selective High School, Visual arts years 7-10 sculpture, ceramics, painting, drawing and computer digital media & technology

Bauklham Hills selective High School, Visual arts 7-8, Ceramics, Sculpture, life drawing, printmaking, painting & digital photography

Wednesday, January 13, 2010

Thinking like a designer

Do you think the title of this post sounds pretentious? If so, move on and read something else.
How can one think like a designer? I hope this blog will give you some helpful insights. Are there ways of thinking as a designer? Yes, there are! Is there a specific way of being a designer? The answer for the last question is 'no'. There is no one way of being a designer because every designer is different. 'Well duh!', you say.

Although I never think of myself as a 'designer' with a capital D, I happen to think that this word is laden with unreasonable expectations of a mere mortal. I am talking about fashion designers being looked upon as 'gods' of fashion and creators of cultural phenomena throughout the globe for women everywhere. If it has a designer label, it automatically becomes something desirable, sexy and expensive. This is not envy talking but talking about facts. If one of those designer happen to read this (fat chance!), they will agree with me. Every designer is only as good as the last season. They must continually prove themselves over and over in reinventing the 'wheel' that we call the multi-billion dollar fashion global industry.

Other than to say the obvious so far, I can say this. I can tell you how I think. Take only what you like and forget the rest. Why take on more clutter than you need? There is no easy way but I follow a few simple steps that makes it easier for me to escape a set pattern or if I have noticed that I am stuck on a rut/tired & tried formulaic methods in fulfilling a design brief.

What is a design brief? A design brief is the list of specifications, criteria and overview of outcomes set by the client, which must be followed by the designer to a letter. This list will often help you pinpoint a potential problem or problems not only for the client but also for the designer. Reading a brief will let an experienced designer straight away if it is doable or too time-consuming. It is in the brief that you will find the set of limitations and other factors in coming up with a design that your client/s want/s. By looking and analysing the brief closely, you will be able to put together a return brief, to give back to your clients so, they can have an idea on how you will approach the ways in finding the solution to a problem or brief. After all time is money. If you don't care about money, you must be an artist not a designer. Not that artists don't need a business acumen also. More so, if you don't have an income to support your art.

What is a return brief? It is a piece of document that proves you can do the job and how you are going to do it. Depending on the type of design, often a return brief is required. For competitions and other competitive areas such as construction bidding, a return brief is de rigeur. A return brief should contain a timeline, as your experience grows, your judgement of the duration jobs will be immediate. You will know straight away how long it will take. 'Bread and butter' are simple jobs that will be easy things to assemble, cheap to produce and have a high profit margin per cost/time/materials ratio. Often the concepts underlying these events/objects/services are very complex and very exciting even though how they are put together into a coherent role is astoundingly simple. Putting them together in such a way is your job as a designer. A return brief also need to have a problem identified. A 'design problem' is not the same as the mathematical equation meaning of the word. It means the big picture of the project. Laying them out in an attractive and understandable manner to people who doesn't know anything about you or how you think is not only important but how deeply you thought about them will determine if you get the job or not. Ordinary people on the street should 'get' your idea straight away but visually and verbally. A return brief should also contain the 'conceptual framework' or shortened 'concept'. For example, the concept for Apple computers is incredibly simple no less complex. It is a fruit/vegetable but not ordinary like the tomato. The apple is commonly known the fruit of knowledge in the lost eden. There other things you must include also but this is not the place to look for them, you need to see the client for more information. However, never forget to include a costing of the project.

Now you have a problem and you now know what is exactly required. You can do a rush job by doing a tried and tired formula or if you want something exceptional with x-factor, you will now be putting on your designer caps on, be creative and fullfil the brief at the same time. Neat! I am a mother and I have been thinking that coming with a new and exciting design is rather like pregnancy. It is not comfortable but it is worthwhile. The rewards (no housework for a while, eat what you want, glowing skin, no pressure to look fashionable anymore, no fear of getting pregnant, feeling sexy and like a million dollars) overweigh the bad (morning sickness, not drinking alcohol, feeling fat, bloated veins and sleeping on your side only).
Stages in thinking like a designer:
1. First trimester-research or asking why why why. Why is that something the way it is? Why did your competitors came up with the existing solutions? Why did the design problem happen? At this stage like a new mother-to-be, you are hungry for information about your developing fetus. Most of the time you are constantly thinking or daydreaming about those sexual encounter resulted in conception. A designer is like a sponge and soaks everything at this stage. Think of names, names, names!

2. Second trimester, why is the brief, the way it is? You can find out as much information as possible, at the brainstorming stage no information are so silly or irrelevant not to be included, you should have a fat folio of source material, a colour scrapbook that inspires you by now and understood the things that 'bother' you or something about the project the disturb you somehow. At this stage you should be a pregnancy expert. Pregnant women really start 'showing'. Your scrapbook should be bloated with information. They walk and talk differently. A designer lives, talks and dreams of the project. You are often seen muttering and talking to yourself and inanimate objects. You could barely see the vague parameters of the design, tantalisingly close. This experience is like feeling the baby kick you from the inside.
3. Third and final trimester-Cull, cull, cull! You know you are at this stage because you have culled your resources or better still you have groups of resources put aside just in case you want to revisit them again. Often this is the frustrating stage when you know what you want but things gets in the way so, what you do is doing a process of elimination. You even recreate situations exactly in finding out why you wrote in your diary that something is fantastic and key to the design but you lost it somehow. It looks boring and you wonder why. So, you bought the exact brand of tea that you were drinking then and did exactly what 'it' was at the exact time of day. Memory is often tricky, it needs the right smell, taste and sounds to revisit it exactly.
This final stage depends on the type of person you are but it is rewarding for most because this is when a new design is born.

How do you know you have killer design? You'll know because you are possessive of your new baby or you might be even be proud of your creation and show it to everyone immediately. How do you know the design is finished? You'll know because you have edited out everything that are superfluous and reduced the idea to its very essence. Take more and there will nothing left but a shell and you don't get any goosebumps when you look at it. The finished design should look right, beautiful and above all answer the brief exactly.
Reference:
Sievewright, Simon (2007) Research and Design, Switzerland, AVA Publishing, ISBN 2-940373-41-8 & 978-2-940373-41-3

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I have many labels that include jeweller, art teacher, designer, artist, illustrator, blogger, photographer, gallery owner, guide, director, collector, business proprietor, entrepreneur, student, colleague, mentor, mother, friend and much more besides but these are not on any heirarchy of roles. One is not more important than others. These are all me, multifaceted and very busy.

Welcome to Jo Gibbs' blogs

"Shakespeare's sonnet"
Some glory in their birth, some in their skill,
Some in their wealth, some in their body's force,
Some in their garments though new-fangled ill:
Some in their hawks and hounds, some in their horse.
And every humour hath his adjunct pleasure,
Wherein it finds a joy above the rest,
But these particulars are not my measure,
All these I better in one general best.
Thy love is better than high birth to me,
Richer than wealth, prouder than garments' costs,
Of more delight than hawks and horses be:
And having thee, of all men's pride I boast.
Wretched in this alone, that thou mayst take,
All this away, and me most wretchcd make.